This is to make future gain calculations easier with the exponential function. Merc of level M has accumulated reward based on the functional form M * (M-1) / 2, even if M is not an integer.These two are very close and I think the devs were trying to mimic the effect of such an exponential distribution. Game actually uses a strange system of geometric + uniform distributions, which is hard to play around with. Death chance follows exponential distribution with lambda = -log(0.8).Timelapse results are quite nuanced and is not fit to summarize here. Mercs with levels between 2.5 and 8.5 are worth reviving. ![]() TL DRīest quest strategy that achieves 1.09 rubies per level per merc (with no ruby bonus):Ĥh ruby > 2h ruby > 1h ruby > 30m ruby > 15m ruby > 8h ruby > 5m ruby > 5m-4h non-ruby > 24h ruby > 8h-24h non-ruby > 48h ruby > 48h non-ruby Unless otherwise stated, quest duration is in units of days.
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